Modern Warfare 2 Multiplayer: Slide and Dive Confirmed, Details New Tacticals, Modes, and More Revealed

2022-09-16 20:41:00 By : Mr. levi li

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While we’ve already seen the Call of Duty: Modern Warfare 2 multiplayer reveal trailer, that’s not all we’re getting, as Activision has dropped a TON of MW2 multiplayer info today! Gameplay mechanics, new modes and more have been revealed too!

Note: while some of the info here have been reported by us months ago, it’s worth noting that more info about it has been shared, which explains why stuff we mentioned before (like being able to swim and fire your sidearm underwater) are in it.

Same as we reported before, players will be able to fire underwater using their sidearm and certain equipment. Being submerged will affect the bullets too.

In the Open Beta, maps with water showcase these advancements. Water can be used as a stealth or escape mechanism for you to lurk in or retreat into. If you’re not traversing by boat, wade into water as you would normally, and when the water is deep enough, change stance, or sprint and look down to plunge underwater. Fire underwater using sidearms and certain equipment, and you’ll see your weapon’s projectile is affected by the increased density, meaning you may need to lead your aim. 

Activision has confirmed that players will be able to slide and dive in Modern Warfare 2 multiplayer. Here are some of the new ways players can traverse the environment in the game.

You can either Slide or Dive to the floor, depending on your running speed. As before, a Slide occurs when you go from a Sprint into a Crouch. The new Dive occurs when you go from a Tactical Sprint into a Crouch. Think of the Slide as more combat focused as you land with your gun up, while the Dive doesn’t move you as far along horizontally but allows you to quickly do a tactical drop, enabling a window dive from a building or a swift drop into cover to avoid enemy fire.

For more vertical maneuvering, look for the Ledge Hang. A natural progression from a Climb or Mantle, this allows you to peek from a Mantle and look around. Infinity Ward is also testing the ability to pull up a pistol (if you have one equipped), and engage from a Ledge Hang. Those wanting some spectacular helicopter mounting can jump and Ledge Hang from one. And the days of face-planting into the edge of a building may be numbered; you can now Ledge Hang and Mantle out of a parachute descent, assuming the building has something to hold on to.

Activision has explained that the game will feature more destruction, and you’ll be able to blow out a vehicle’s tires and more.

Dynamic destruction and more action-oriented maneuvers on the various new vehicles are things that Infinity Ward is particularly focused on innovating. Expect a variety of tactical advancements, including:

As for Tacticals, Field Upgrades, some of the new items have been revealed, though this isn’t the complete list.

Throw this at a surface and a small camera and tripod unfolds, monitoring the area (see image below). This is accessible by anyone on your team. Should an enemy approach, the camera emits a warning sound. Throw out multiple cameras for an impressive surveillance system that spots and marks enemies. Imagine the final circle of a Battle Royale, where this can offer you an extra pair of eyes on a structure you can’t visibly see.

A tactical piece of equipment with multiple uses, depending on the environment, is the Shock Stick, which adheres to surfaces before sending out a burst of electricity that harms foes, destroys equipment, and causes vehicles to go haywire. But what happens when you throw it into the water? Try it and find out!

Foes entrenched inside a building can be a real problem to neutralize. Previously you could throw in a Flashbang, then charge in blasting. A Drill Charge changes all that — lob this onto the outside of a building and it starts to bore a hole (any enemies close by will hear it and see a grenade indicator). Once the drill is through, it launches a grenade that inflicts splash damage that flushes foes out (or rips into vehicles if placed on one).

A DDoS attack lets you know if there’s equipment or vehicles in your visual vicinity, deactivates them temporarily, and disrupts enemy sensors in the immediate area. When your foes are scrambled, try lobbing a Drill Charge at a stalled vehicle to force the enemy out. Just one of the various and interesting ways you can combine your or your squad’s equipment. . . .

Everybody needs a synthetic polymer dummy that rapidly inflates after throwing, appears to be an enemy combatant, and acts as a proximity mine when activated again. It can also be left to fool foes into thinking there’s an enemy where the Decoy was dropped. The possibilities for subterfuge and violent confusion are immense. Also, be sure to help Infinity Ward name this helpful plastic fellow. His current, unofficial name is “Al.”

This consists of four Perks — two base, plus two more known as a “Bonus” and “Ultimate.” All are earned during a Multiplayer match, usually at the 4- and 8-minute mark in non-round-based modes. Kills, assists, objective and tactical plays can unlock these more quickly. Edit your Perk Package in your Loadout or utilize the several premade Default Perk Packages; preplanning a match is now more tactical than ever!

While Activision showed off Gunsmith 2.0 yesterday, there are more info revealed for it today.

In Modern Warfare (2019), every weapon was a separate family within Gunsmith. Now weapons are grouped into “Platforms”, allowing for complete control over the weaponry you bring into matches, based on your preferred playstyle. Here’s how they work:

Weapon Attachments: Specific and Universal Attachments

After picking your chosen weapon, start to level it (and the Platform) up, and augment it via two different “pools” of attachments:

Weapons use a mixture of Weapons Platform and Universal Attachments. Unlock a Platform Attachment, and it becomes usable across the Weapons Platform.

Unlock a Universal Attachment, and it becomes usable across the entire Gunsmith (for weapons that use the attachment). It only needs to be unlocked once (whether in Call of Duty: Modern Warfare II, Warzone 2.0, or Call of Duty: Warzone Mobile as cross-progression of weapon inventories will be active) leading to an incredibly satisfying attachment progression experience.

Weapon Vaults: The Ultimate Weapon Blueprint

The FJX Cinder Weapon Vault, free to use in the Open Beta and full game for those who preorder the Vault Edition of Modern Warfare II, is an entirely unlocked Weapons Platform. In the case of the FJX Cinder, this is the M4 Weapons Platform. The following details exactly what a Weapon Vault entails:

We also get news about the new modes incoming to Modern Warfare 2 multiplayer as well, and it seems big-scale combat won’t be just Ground War!

Battle Maps (Up to 32v32)

Maps created for Ground War are known collectively as Battle Maps, and are based on key learnings from the creation of Call of Duty: Warzone’s Verdansk. Topline intel includes the following:

Nesting the larger Battle Maps within the Call of Duty: Warzone 2.0 worlds enabled Infinity Ward to further refine the core maps:

Aside from the fan-favorite core modes like Team Deathmatch and Domination, the following three brand-new modes are scheduled during the Open Beta. The first is Knockout:

A mode made with innovations to the equipment in mind and with “breach and siege” gameplay front and center:

New Mode: Invasion (Ground War)

Crank up the mayhem in a massive Deathmatch set across sprawling maps:

We’ll have more on Call of Duty: Modern Warfare throughout the day, so stay tuned.

Call of Duty: Modern Warfare 2 launches for Xbox Series X|S, Xbox One, PS5, PS4, and PC on October 28, 2022.

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